Ripped from the pages of (not really)
A Typical Project Workflow
- Research features and needs
- Build a prototype or wireframes
- Break the project into components or parts for implementation
- Develop each over several months
- At each release, deliver something unusable/incomplete
- Finally learn if the big guess of the prototype was correct
- Changes are much more costly, so most are left alone
Learning Objectives
- What is a story map, and why would you want to use it?
- Sketch a simple narrative flow
- Critique the Scholarships story map
What is a Story Map?
A diagram of a project that tells the story of the people and systems involved in a process.
Detail is added as we learn more about the project
The map can be built for an existing application or a new application.
Who should Story Map?
Anyone who knows the process ... Not Just Developers
At least one knowledgeable person from each group of stakeholders
When to Story Map?
*When you have questions about an application or process
*When you begin new work
*Preferably before you being development
Why Story Map?
- Build shared understanding
- Encourage full discovery before prototyping
- Prioritize work to be done as a group
*Lowers problems with estimates and feature creep
The big picture
Photo by Barnyz
Where?
A large, clear wall or whiteboard.
A place central to the team, at least in the beginning.
You'll need
- painter's tape
- markers
- post-its (many colors)
Your Morning
List the first five tasks or activities you did this morning after getting out of bed.
Put each one on a post-it provided
Your Typical Morning
Pick 3 things you normally do in the morning that you didn't do today
My morning - first draft
My morning - revised
Users
Who are the Actors/Users in your morning routine?
Build Activity Groups
Sometimes several tasks can be grouped together.
My morning - with activity groups
My morning - alternate path
Building the narrative
Let's put them together to build a story of your morning!
There are variations between people, days of week, local and out-of-towners
If we were automating or tracking some of these morning tasks, we might identify activity groups and prioritize those groups for our application.
Where to Learn More
- Risk
- Assumptions
- Uncertainty
If you cannot elaborate, mark it and revisit
Clarifying Questions
- What could we learn to replace risk with REAL information?
- Do we really know what has been mapped, or did we fill in assumptions?
- Are you sure about the story you're telling?
Thorough Discovery
- Understand the full process
- Understand "why" steps are needed in the process
- Talk about things inside and outside of the app
- Simplify and lower risk at implementation
- Lowers the questions at the phase of implementation
- Limits Feature Creep (beginning implementation w/o understanding, new features come in)
- Better estimates
Discovery is cheaper at the beginning of a project, than during implementation
Priorities
Loosely prioritize stories based on everyone's needs; lower priorities sink
Prioritizing Features
- Differentiator - feature sets you apart from competition
- Spoiler - moves in on someone else’s differentiator
- Cost reducer - reduces organizational costs
- Table stakes - feature necessary to compete
- Who will use this product?
- What steps must they accomplish for success?
- Remove/postpone the rest
Focus on Outcomes
- What are you hoping to do with your application?
- Prioritize features based on the problem they solve
- Implement only what solves the problem or meets the objective
Prototyping for Discovery
- What is the smallest thing you could build to prove/disprove an assumption?
- Sketch & prototype to test viability of the solution
- Aim for less than minimum, get feedback, and iterate often
- When you give prototype to development partners you can include metrics to see what they actually do
MVP vs. Most Valuable Features
Let's talk more about releasing valuable features every time.
Sometimes we look plan features in a chronological order
Or we divide the project into components
When we build in parts
Instead we want to iterate
Prioritization Strategies Change Over Time
opening game strategy
- When the number of features is too large, you can cut a slice across that gives you the minimum end-to-end functionality;
- It doesn’t solve all user’s stories, but it affects the largest number of stories.
- With this product, they can have test data, begin testing it for load, and see how it will work
Prioritization Strategies Change Over Time
midgame strategy
- fill in and round out features
- support optional steps
- implement tough business rules
- continue testing the product usability
Prioritization Strategies Change Over Time
endgame strategy
- refine: make it look more polished and efficient
- it’s here that you’ll have feedback from users that can be applied.
Strategies
Scholarships
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Summary
- A tool you can use with non-technical subject matter experts, customers, etc
- A visual guide for managing your workload
- Focus on objectives when you prioritize
- Plan to deliver a usable product at each deliverable